Candamir: The First Settlers

Candamir: The First Settlers

Candamir: The First Settlers Maker:  Mayfair Games Age:  8+ You never give up! Despite the long journey to your new homeland, and the loss of everything you owned, you have made it: you are a settler of Catan! You begin with nothing more than your own two hands, and each day will bring you a host of new experiences and adventures. Hunting bears and wolves? Building trunks and furniture? Working hides and skins? Not a problem for you! But soon you grow tired with simply roaming the island. Your goal is to settled down with a roof over your head, sheep to breed, and a field to sow your grain. To do this, you will need the help of the other settlers in the village. Easily done! If you supply a sword to Jared, he will give you a bag of seeds in return. Osmund needs a new chest, and offers you some sheep. Candamir would like new windows and can help you build your new house. Again and again you head out for the wilderness, hunting bears and wolves, collecting honey and rare herbs. But you must be cautious!

The first thing you see when looking at any puzzle is the photo or illustration of the completed puzzle. On choosing, remember that the image should have some educational value but also be something the child can relate to. If the image is familiar to the child or fulfills the educational objective (like learning colours or naming objects), the experience of completing the puzzle will be all the more enjoyable, satisfying and productive. The image should be easily recognizable so the child can identify it as something they see around them in their everyday life. It should also have distinguishable features to help them decide where to put the piece so that it ends up in the right place.

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